Campion J Kirkham | Technical Artist & Animator
Work History
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Cat Daddy Games | Hybrid | 01/23–Present| Titles: NBA 2K Mobile, Unannounced Title
Realtime Motion Graphics & Visual Effects
• Becoming proficient in a proprietary engine, tools, pipelines, and techniques in 3 months and educating others in these topics within 7 months.
• Designing and prototyping shaders, textures, and meshes for in-game VFX and UI.
• Working with another VFX artist to exhaust the VFX and UI backlog.
• Producing VFX for 50+ collectible digital playing cards. Collaborating with visual and UX design teams to develop engaging, and impactful animation using a variety of techniques.UI Development
• Using collaboration skills with design team to develop UI and VFX for 8 title updates across 3 seasons, and 7 unique game modes.
• Using animation and problem-solving techniques to develop motion graphics animation for UI across multiple aspect ratios, while staying performant on mobile devices.
• Working with engineering to champion best practices and tech debt clearing efforts.Porting & Pipeline Prototyping
• Utilizing an ability to collaborate in an agile team leveraging platform expertise to provide technical guidance in prototyping and project development in Unreal Engine.
• Using interpersonal skills in mentorship and collaboration with team members. Providing hands-on technical support and techniques in Unreal Engine while encouraging exploration in emerging technologies and the sharing of knowledge and ideas. -
Cat Daddy Games | Hybrid | 06/23–06/24 | Titles: Canceled Title
Outsource Leading
• Educating outsourced team on proprietary tech, source art handling, and pipelines.
• Creating conceptual and step-by-step technical documentation for pipelines, including future pipeline recommendations, technical considerations, and asset management guides.
• Collaborating with internal teams in scoping and scheduling tasks, investigations, and goals.
• Providing written and verbal feedback to outsourced partners in different time zones, who may speak multiple first languages, utilizing excellent ability to communicate.
• Maintaining project progress through strong organizational skills, addressing questions, proactively handling blockers, and ensuring a smooth workflow.Porting & Pipeline Production
• Developing a holistic understanding of existing tech pipelines from examining assets.
• Applying technical expertise to prototype and create complex and efficient Unreal Engine 5 pipelines designed for long-term sustainability and multi-year projects while performing robust optimization to stay on platform performance targets.
• Using python scripting to develop efficiency tools, saving over 400 hours of manual labor.
• Employing a pragmatic mindset with research and strong problem-solving skills to resolve technical issues and reinforce pipelines in response to emerging weak points. -
MedBridge | Remote | 02/20–08/22
Clinician Lecture, Patient Education, & Product Motion Design
• Collaborating with medical, graphic, and slide design teams to animate high volumes of motion graphics, under tight deadlines and staying within company quality standards.
• Participating in creative reviews and providing critique for designers and animators.
• Showing strong organizational skills while managing multiple projects simultaneously.
• Acting as an approachable cross-disciplinary team member with excellent communication skills to designers, animators, editors, marketers, project managers, and post-producers.Motion Graphics Template & Style Guide Creation
• Utilizing problem-solving skills and knowledge of industry trends while building solutions for motion graphics templates with a focus on scalability and consistent visual design language.
• Keeping a collaborative, curious, and flexible mindset when working with managers and project directors to create pipelines for the team, product architecture, and creative vision.
• Able to take project ownership from concept to production and work well under pressure.
• Writing style guides and training documentation for motion design workflows and tools.Research & Framework Development
• Creating an animation pipeline allowing for 40+ videos to be produced in 3–4 weeks.
• Developing templates resulting in videos being completed in ¼ the original time estimate.
• Acting as a self-motivated fast learner who is highly driven to promote a collaborative culture across departments to rapidly prototype workflows, techniques, and visual styles. -
Exato Games | Hybrid | 04/16–08/19 | Titles: Elo Hell / Echo Star
Rigging, Pipeline, & Tool Development
• Leveraging functional programming and game engine expertise for importing and implementing assets such as VFX, shaders, 3D art, lighting, and animations in Unreal Engine.
• Creating animation and rigging tools using programming skills.
• Debugging and enhancing, tools and in-game architecture.
• Rigging and animating characters, creatures, and mechanical hard surface models.
• Researching and developing facial animation automation and full-body motion capture solutions, including authoring technical documentation.
• Working with 3D modeling team to create documentation for workflows and tools.Animation & Visual Effects
• Developing modular shaders for VFX systems and UI using computer science knowledge.
• Prototyping, implementing, and optimizing VFX systems, incorporating feedback from game design and art direction leads and playtesting sessions.
• Realizing camera work, choreography, and VFX in-engine.
• Providing approachable leadership in animation, training, and knowledge sharing while coordinating effectively across teams and with external partners using professional communication both written and verbal. -
Self-Employed | 06/13–08/17
Pitching, designing, animating, and editing music videos. Bringing a passion for storytelling, strong work ethic, and resourcefulness to each project to create a unique visual for each artist.
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WebTuner | 2015
• Designing, planning, and animating product commercials, while following brand guidelines.
• Acting as camera operator, and editor, for both live action and photography shoots. Filming and editing behind the scenes videos in Adobe Premiere, used for promotion and social media.
Tools & Education
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Unreal Engine
Unity
Adobe Creative Suite
Maya
3DS Max
Perforce
Office
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JavaScript
MEL Script
Python
C#
C++
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Bachelor of Fine Arts in Production Animation
DigiPen Institute of Technology - 2012
Python for Maya: Artist Friendly Programming
Udemy - 2019
Motion Design
Learn Squared / Jorge R. Canedo Estrada - 2020
Master Motion Design
Ben Marriott - 2021
Recommendations
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Ryan Parks | Design Team Lead at MedBridge
Campion is, and has been, a platinum standard for being a conscientious, communicative, and flexible team player. I’ve worked with him directly on many projects in which he was animating my storyboard assets and he always knocked it out of the park. Campion was one of my go-to people for anything requiring AE expressions and on many occasions his assistance with expressions was critical for preparing animated templates for larger projects distributed to the team. All the talent aside, Campion is also such a calm presence to be around. He’s curious, courteous, collaborative, and would be a strong addition to a creative team.
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Stephanie Paul | Art Director at Threshold Games
Campion is motivated, intelligent, and always seeking to improve himself. When I brought Campion onto the team at Exato Games as an animation contractor 3 years ago I couldn’t fathom how much we would need him today. His technical knowledge is deep enough that learning new tools has never hindered his efficiency.
In the time I have known him he has moved up and is now our Cinematic Director. While he wears many hats (Animator, VFX, Cinematographer) the one I often appreciate most is Ally. While not a loud person, he is steadfast in use of inclusive language and efforts to make everyone feel comfortable and accepted. Campion would be a fantastic addition, and all around human, for any team.
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Matt Radick | Sr. Program Manager, Content Innovation at MedBridge
Campion is one of the most talented animators I've had the pleasure of working with. Every project I worked with him on as a producer or director, he exceeded expectations, delivering high quality work on time and on budget. I also really appreciate his drive and problem solving abilities - I never saw him encounter a hurdle that was insurmountable for him, he would always find creative ways to get past challenges while constantly improving the quality of his work. Campion is a delight to work with, and I would gladly recommend him anywhere.
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Chelsea Brown | Animator at PlayStation
Campion was my lead and trained me at Exato Game Studios. We were the two animators on the team, so I got to work directly with him everyday for over a year. I have nothing but positive things to say about him. He is an incredibly skilled animator and technical artist. Any time I had a technical or creative question in Maya, Unreal, FaceFX, Smart Suit Studio, or Audacity, he would have the answer immediately or know how to find the answer quickly. He was a patient teacher, clear communicator, and a kind person to sit next to. I loved seeing the content he would create. He is responsible for some of the funniest visual moments in the game. He juggled a lot of roles outside of animation at Exato, doing VFX, promotional videos, rigging, and so much more, and he always appeared organized and never stressed.
I wouldn’t hesitate to recommend Campion for any role he applies to. Any team would be truly lucky to have him.
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Emily Scarbrough (McFadden), MPH, CPHQ | VP of Education at MedBridge (she/her)
Campion brings a keen eye for aesthetics of motion and an incredibly thoughtful approach to his work. With his skill and confidence, he quickly established himself as a go-to contributor for a variety of projects. He is the epitome of a team player, and a model of growth-mindset, always looking for opportunities to hone his craft and share what he's learned with others. Without hesitation, I would recommend Campion as an asset to any creative team.
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Scottland (Scott) Reed | Senior Motion Graphics Artist at MedBridge
I had the pleasure of interviewing Campion before we brought him onto the team, and he was easily the best choice in the roster. It goes without saying that we didn't regret the decision to bring him on the team for the past few years. He was a wonderful colleague to work with at MedBridge, always pleasant to talk to and incredibly reliable with his workflow and project timelines. He was also integral in creating many automated scripts and essential graphics within our workflow and educating the rest of the team on the process to make them on our own if we wanted to. Sadly, we didn't have a chance to allow him to work in Maya for rigging or 3D animation while at MedBridge, but that was a skill that his portfolio showed off quite well and was still a big reason why I pushed to bring him on the team.
Anyone in the future would be lucky to have him as a colleague.
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Andrew Mickus | Chief Content Officer at MedBridge
Campion was a go-to contributor on the team with the skills and tenacity to solve a variety of project types. He brings excellent technical knowledge to his work and has a strong eye for details and quality. Campion is a team player and consistently delivered on work expectations. I specifically enjoyed collaborations on the development of marketing videos where Campion collaborated across multiple stakeholders to build high-quality, effective value proposition videos. I would highly recommend Campion for creative and animation roles.
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Ben Schaefer | Manager of Design & Animation
During my time as Manager of Design & Animation with MedBridge, I hired Campion to position of Animator on our team.
Campion quickly proved to be among the top animators in both talent and productivity.
Campion is not only artistically and technically talented, he is a highly motivated autodidact in regards to growing his skill set.
Campion takes the necessary measures to understand the material in order to best express it visually.
I highly recommend choosing Campion for your project or job.
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Mark Peasley
Campion was the TA for 2 of the classes I taught at Digipen. He excelled at 3D modeling & animation. He was also very good at troubleshooting modeling, texturing and rigging issues on other student's projects. Part of his other responsibilities was to document and write several tutorials covering in-depth methods of character rigging developed for the classroom. I would recommend him in any position that needs a strong, technical 3D artist.